Take the coveted title of Archmage!
The Arcane Tower awaits its new master. No one knows what happened to the former Archmage. All searches have been in vain, and now it is time to find out who will take his place.
Spell scrolls are scattered throughout a labyrinth, each intersection of which is protected by a magical seal. To break a Seal and acquire a scroll, you must use dice of the same color and at least as powerful. The number of dice per color is limited, and at the start of the round, you will build a pool that will allow you to carry out your actions.
By releasing scrolls, you have additional options such as modifying the results of your dice, changing their color, optimizing your points, etc. At the end of the game, the one who has accumulated the most powerful scrolls wins the game.
Contents:
6 board segments
5 Mage silhouettes
5 Familiar silhouettes
5 Guardian silhouettes
16 bases
24
dice 130 Spell cards
120 Magic Seal tokens
1 First Player token
1 rule booklet